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  • How much IV does the attack stat have with a defense stat of 15 and a HP stat of 14?

    The Individual Value (IV) of the attack stat can vary from 0 to 15. With a defense stat of 15 and an HP stat of 14, the IV of the attack stat could be calculated by subtracting the base stats from the total stats. In this case, the total stats would be 15 (defense) + 14 (HP) + IV (attack). Therefore, the IV of the attack stat would be 16 to achieve a total of 45.

  • What is the defense stat 127?

    Defense stat 127 refers to a high level of defense capability in a video game or role-playing game. A character or creature with a defense stat of 127 would be able to withstand a significant amount of damage from attacks, making them more resilient and harder to defeat in battle. Players often aim to increase their defense stat to improve their chances of survival in challenging encounters.

  • What are the stat values in Fire Emblem Fates?

    In Fire Emblem Fates, there are several stat values that determine a unit's combat abilities. These stats include HP (Hit Points), Strength, Magic, Skill, Speed, Luck, Defense, and Resistance. Each stat plays a specific role in combat, such as Strength affecting physical damage dealt and Defense reducing physical damage taken. Players can strategically level up these stats through battles and class promotions to improve their units' overall effectiveness in combat.

  • What is the endurance stat in Dark Souls 3?

    The endurance stat in Dark Souls 3, also known as "Stamina," determines how many actions a player can perform before needing to rest. It affects how many attacks, dodges, and blocks a player can execute in succession. Increasing endurance allows players to be more agile in combat and have better stamina management during intense battles. It is a crucial stat for maintaining a strong offense and defense throughout the game.

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  • How do I increase the stat values in Fire Emblem?

    In Fire Emblem games, you can increase stat values through various methods such as leveling up your characters in battle, using stat-boosting items like stat-boosters or stat-increasing items, promoting your units to higher classes, and utilizing support conversations between characters to enhance their stats. Additionally, you can also focus on training specific stats by strategically allocating experience points during battles or using the game's training features to target specific areas for improvement. By combining these methods and carefully planning your character development, you can effectively increase the stat values of your units in Fire Emblem.

  • Hi, I have a question about the stat values of Pokemon.

    Of course! Feel free to ask your question about Pokemon stat values, and I'll do my best to provide you with the information you need.

  • Which Pokémon attacks do not calculate damage based on the attack stat?

    Several Pokémon attacks do not calculate damage based on the attack stat. These include moves like Seismic Toss, Night Shade, and Psywave, which deal damage based on the user's level. Other moves like Dragon Rage and Sonic Boom always deal a fixed amount of damage regardless of the user's attack stat. Additionally, moves like Counter and Mirror Coat deal damage based on the amount of damage the user has taken from the opponent's last move, rather than the user's attack stat.

  • Why do the artifact sets in Genshin Impact have such different stat increases?

    The artifact sets in Genshin Impact have different stat increases to provide players with a variety of options and playstyles. Each set is designed to cater to different character builds and roles within a team, allowing players to customize their characters based on their preferences and strategies. This diversity encourages players to experiment with different combinations of artifacts to optimize their team's performance in combat. Additionally, the varying stat increases add depth to the game's progression system, giving players the opportunity to strategize and fine-tune their characters for different challenges and content.

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